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Mari0 1.6 shaders not supported
Mari0 1.6 shaders not supported










mari0 1.6 shaders not supported
  1. Mari0 1.6 shaders not supported 720p#
  2. Mari0 1.6 shaders not supported Ps4#

If you want, you can explain to me and argue why it doesn't, or how it could work, because I don't know everything. Since C ++ has a significantly better performance than Java, it sounds all the more logical to me that the consoles could also trade shaders. The Bedrock Edition, which was also written in C ++, also has a significantly better performance than the Java version, but unfortunately there are no comparable shaders for this version. Java has a rather poor performance compared to C ++. Minecraft's console versions were written in C ++, not Java. Wouldn't Minecraft also be possible with this look on the console versions? (of course in 60 fps) If I didn't have Firefox in the background, it would be a little more.

Mari0 1.6 shaders not supported 720p#

When I insert the VanillaPlus shader in Minecraft (1.14.4), set the shader options to low, set the resolution to 720p and the shadow quality to 2560, I have about 220-240 fps with a visibility of 8 chunks. I compare the whole time with my performance: The said Minecraft shaders don't have to have the most blatant effects either.

Mari0 1.6 shaders not supported Ps4#

If the PS4 (Pro) and Xbox One (X) can trade games like the Witcher 3, they can certainly trade Minecraft with shaders. For some people, the graphics are more important than the FPS. If a player really wants to have very high-resolution shadows, he should have this option and then accept a lower frame rate. You could also render shadows from a certain distance with lower quality, and generally reduce the render distance somewhat. To hide the rather low shadow quality, you could make it a little more blurry and put filters over it. The Voyager shader 2.0 works only in 1.16.5 with Optifine HD U G8 minimum and in 1.17+ with Optifine HD U G9 because the shader uses functions available only on this version. Then the shadows would no longer look too good on closer inspection, but everything would still be illuminated more beautifully. The Voyager shader 2.0 is an improvement of the first Voyager, correcting the shortcomings of the first and adding some new effects. The shadow quality could also be set relatively low to increase performance. With good anti-aliasing, 720p can also look really good. If necessary, the resolution could also be set to 720p. Regarding the performance: I think that the consoles (except maybe the switch) shaders can do well if you optimize them well. I also think shaders are cool, because they beautify the lighting of Minecraft enormously. honestly i though i will find the shaders easyly but no i had to get them from dropbox some of them are made by alesan entities go subscribe to his channel h. Sure, the Minecraft shaders for the Java Edition are not official, but Mojang should have noticed how popular shaders are over time. (First of all, I haven't studied game design, but I do have a bit of knowledge about performance, and I also experiment with shaders in Minecraft (Java) from time to time)












Mari0 1.6 shaders not supported